I managed to play with it but there is few thing i don't understand about it :ġ- When i chose tif or tiff format it's show as an 8 bits in photoshop and i don't see any options to set the tif bits in the export window?Ģ-Upon export it's look like a normal map image with the purple color and i don't see any depth image so if i just desaturate it will it act as a heightmap? Hi Digman and thank for pointing this out since you are a god sent on this forum with your astounding knowledge of 3d coat that is unfortunately not very well documented. Note: Color can be deselected in the dialog box unless you want a separate color image too. I like to use tiff as it creates a 16 bit image. Test a few times till you get the hang of it. Smaller patch size numbers will increase the amount your sculpt alpha fills the inside of your texture image space. Set your texture size and the patch size which is the size of the alpha in the image. Make sure your model is facing Y up and centered in world space. To create an alpha from a sculpt room object do this: It will not create an alpha out of a sculpt room object. The method you are using is for a external model to be used as an alpha creation. It is very frustrating since i cannot get to speed at all since i always need to come here making a post since i cannot find any info by typing it in Google. I also have another issue since the hand sculpture appear very fainted and when i edit it in 16 bits in photoshop it"s almost not visible even playing with levels or exposure the sculpted hand was not pronounce like the former alpha i made who was clearly visible and i notice with the same procedure that when clicking on edit 16 bits i get 4 alpha channels in photoshop instead of 1? I managed to make it work but honestly i don't have single clue why it finally work since i was simply drag and dropping from voxel layer to model palette and the dialog box for decimating open after many try. I also tried to rotate the cube so the sculpt appear on top instead of front view and again nothing show in the alpha capture window. I did another one that was from a sphere where i did some cutoff and it work but this one in the image don't show at all so any help would be appreciated. Trying to make an alpha brush from my sculpt and the use 3d model window doesn't show my object, i tried fiddling with the various axis, rotation and depth but nothing show up.
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